Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Public Attributes | Static Public Attributes | List of all members
cqsp::asset::Vertex Struct Reference

#include <model.h>

Public Attributes

glm::vec3 position = glm::vec3(0.f, 0.f, 0.f)
 
glm::vec3 normal = glm::vec3(0.f, 0.f, 0.f)
 
glm::vec2 texCoords = glm::vec2(0.f, 0.f)
 
glm::vec3 tangent = glm::vec3(0.f, 0.f, 0.f)
 
glm::vec3 bitangent = glm::vec3(0.f, 0.f, 0.f)
 
int m_BoneIDs [MAX_BONE_INFLUENCE]
 
float m_Weights [MAX_BONE_INFLUENCE]
 

Static Public Attributes

static const int MAX_BONE_INFLUENCE = 4
 

Member Data Documentation

◆ bitangent

glm::vec3 cqsp::asset::Vertex::bitangent = glm::vec3(0.f, 0.f, 0.f)

◆ m_BoneIDs

int cqsp::asset::Vertex::m_BoneIDs[MAX_BONE_INFLUENCE]

◆ m_Weights

float cqsp::asset::Vertex::m_Weights[MAX_BONE_INFLUENCE]

◆ MAX_BONE_INFLUENCE

const int cqsp::asset::Vertex::MAX_BONE_INFLUENCE = 4
static

◆ normal

glm::vec3 cqsp::asset::Vertex::normal = glm::vec3(0.f, 0.f, 0.f)

◆ position

glm::vec3 cqsp::asset::Vertex::position = glm::vec3(0.f, 0.f, 0.f)

◆ tangent

glm::vec3 cqsp::asset::Vertex::tangent = glm::vec3(0.f, 0.f, 0.f)

◆ texCoords

glm::vec2 cqsp::asset::Vertex::texCoords = glm::vec2(0.f, 0.f)

The documentation for this struct was generated from the following file: