#include <model.h>
◆ bitangent
| glm::vec3 cqsp::asset::Vertex::bitangent = glm::vec3(0.f, 0.f, 0.f) |
◆ m_BoneIDs
◆ m_Weights
◆ MAX_BONE_INFLUENCE
| const int cqsp::asset::Vertex::MAX_BONE_INFLUENCE = 4 |
|
static |
◆ normal
| glm::vec3 cqsp::asset::Vertex::normal = glm::vec3(0.f, 0.f, 0.f) |
◆ position
| glm::vec3 cqsp::asset::Vertex::position = glm::vec3(0.f, 0.f, 0.f) |
◆ tangent
| glm::vec3 cqsp::asset::Vertex::tangent = glm::vec3(0.f, 0.f, 0.f) |
◆ texCoords
| glm::vec2 cqsp::asset::Vertex::texCoords = glm::vec2(0.f, 0.f) |
The documentation for this struct was generated from the following file:
- /github/workspace/src/engine/graphics/model.h