Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
shiplaunchaction.h
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1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <string>
20
21#include <entt/entt.hpp>
22#include <glm/vec3.hpp>
23
26#include "common/universe.h"
27
28namespace cqsp::common::actions {
36Node CreateShip(Node& starsystem, Node& fleet, const glm::vec3& orbit, const std::string& shipName = "");
37//@brief just like createShip with fleets but uses an orbit entity instead
38Node CreateShip(Node& starsystem, Node& fleet, Node& orbit, const std::string& shipName = "");
39
40[[nodiscard]] entt::entity LaunchShip(Universe& universe, const components::types::Orbit& orbit);
41
42Node CreateShip(Node& starsystem, Node& fleet, const components::types::Orbit& orbit, const std::string& shipName = "");
43} // namespace cqsp::common::actions
Definition: cityactions.cpp:23
Node CreateShip(Node &starsystem, Node &fleet, const glm::vec3 &orbit, const std::string &shipName)
creates a ship with a name and assigns it to a fleet and solar system
Definition: shiplaunchaction.cpp:39
entt::entity LaunchShip(Universe &universe, const components::types::Orbit &orbit)
Definition: shiplaunchaction.cpp:68
common::Universe * universe
Definition: turnsavewindow.h:3