21#include <entt/entt.hpp>
22#include <glm/vec3.hpp>
30entt::entity
CreateShip(Universe &
universe, entt::entity civ,
const glm::vec3 &orbit, entt::entity starsystem);
32entt::entity
CreateShip(Universe &
universe, entt::entity civ, entt::entity orbit, entt::entity starsystem);
40entt::entity
CreateShip(Universe &
universe, entt::entity fleetEnt, entt::entity starsystemEnt,
41 const glm::vec3 &orbit,
const std::string &shipName);
43entt::entity
CreateShip(Universe &
universe, entt::entity fleetEnt, entt::entity starsystemEnt,
44 entt::entity orbitEnt,
const std::string &shipName);
Definition: cityactions.cpp:23
entt::entity CreateShip(Universe &universe, entt::entity civEnt, const glm::vec3 &orbit, entt::entity starsystem)
Definition: shiplaunchaction.cpp:39
entt::entity LaunchShip(Universe &universe, components::types::Orbit &orbit)
Definition: shiplaunchaction.cpp:83
common::Universe * universe
Definition: turnsavewindow.h:3