Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Namespaces | Functions
maneuver.h File Reference
#include <utility>
#include <glm/vec3.hpp>
#include "common/components/orbit.h"

Go to the source code of this file.

Namespaces

namespace  cqsp
 When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game.
 
namespace  cqsp::common
 
namespace  cqsp::common::systems
 

Functions

std::pair< glm::dvec3, double > cqsp::common::systems::CircularizeAtApoapsis (const Orbit &orbit)
 
std::pair< glm::dvec3, double > cqsp::common::systems::CircularizeAtPeriapsis (const Orbit &orbit)
 
std::pair< glm::dvec3, double > cqsp::common::systems::SetApoapsis (const Orbit &orbit, double altitude)
 
std::pair< glm::dvec3, double > cqsp::common::systems::SetPeriapsis (const Orbit &orbit, double altitude)
 
std::pair< glm::dvec3, double > cqsp::common::systems::SetInclination (const Orbit &orbit, double inclination)
 
std::pair< glm::dvec3, double > cqsp::common::systems::SetCircularInclination (const Orbit &orbit, double inclination)
 
std::pair< glm::dvec3, double > cqsp::common::systems::MatchPlanes (const Orbit &orbit, const Orbit &target)