Conquer Space
0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
src
client
scenes
universe
interface
sysstockpileui.h
Go to the documentation of this file.
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/* Conquer Space
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* Copyright (C) 2021-2023 Conquer Space
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <string>
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#include "
common/components/resource.h
"
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#include "
common/universe.h
"
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#include "entt/entt.hpp"
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namespace
cqsp
{
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namespace
client {
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namespace
systems {
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bool
DrawLedgerTable
(
const
std::string& name,
const
cqsp::common::Universe
&,
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const
cqsp::common::components::ResourceLedger
& ledger);
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}
// namespace systems
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}
// namespace client
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}
// namespace cqsp
cqsp::common::Universe
Definition:
universe.h:32
cqsp::common::components::ResourceLedger
Definition:
resource.h:76
cqsp::client::systems::DrawLedgerTable
bool DrawLedgerTable(const std::string &name, const cqsp::common::Universe &, const cqsp::common::components::ResourceLedger &ledger)
Definition:
sysstockpileui.cpp:30
cqsp
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition:
clientctx.h:21
resource.h
universe.h
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