Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
luafunctions.h
Go to the documentation of this file.
1/* Conquer Space
2 * Copyright (C) 2021-2023 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
20#include "common/universe.h"
21
22namespace cqsp {
23namespace scripting {
25} // namespace scripting
26} // namespace cqsp
Definition: universe.h:32
Definition: scripting.h:31
void LoadFunctions(cqsp::common::Universe &universe, cqsp::scripting::ScriptInterface &script_engine)
Definition: luafunctions.cpp:361
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21
common::Universe * universe
Definition: turnsavewindow.h:3