Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "engine/graphics/primitives/polygon.h"
#include <glad/glad.h>
#include <vector>
#include <glm/glm.hpp>
#include "common/components/coordinates.h"
#include "common/components/units.h"
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::engine |
namespace | cqsp::engine::primitive |
Functions | |
Mesh_t | cqsp::engine::primitive::CreateFilledCircle (int segments) |
Mesh_t | cqsp::engine::primitive::CreateFilledTriangle () |
Mesh_t | cqsp::engine::primitive::CreateFilledSquare () |
Mesh_t | cqsp::engine::primitive::CreateLineCircle (int segments, float size) |
Mesh_t | cqsp::engine::primitive::CreateLineSequence (const std::vector< glm::vec3 > &sequence) |