Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Namespaces | Functions
polygon.cpp File Reference
#include "engine/graphics/primitives/polygon.h"
#include <glad/glad.h>
#include <vector>
#include <glm/glm.hpp>
#include "common/components/coordinates.h"
#include "common/components/units.h"

Namespaces

namespace  cqsp
 When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game.
 
namespace  cqsp::engine
 
namespace  cqsp::engine::primitive
 

Functions

Mesh_t cqsp::engine::primitive::CreateFilledCircle (int segments)
 
Mesh_t cqsp::engine::primitive::CreateFilledTriangle ()
 
Mesh_t cqsp::engine::primitive::CreateFilledSquare ()
 
Mesh_t cqsp::engine::primitive::CreateLineCircle (int segments, float size)
 
Mesh_t cqsp::engine::primitive::CreateLineSequence (const std::vector< glm::vec3 > &sequence)