32 void Update(
float deltaTime);
33 void Ui(
float deltaTime);
34 void Render(
float deltaTime);
Definition: universeloadingscene.h:26
std::unique_ptr< std::thread > thread
Definition: universeloadingscene.h:38
Rml::ElementDocument * document
Definition: universeloadingscene.h:48
bool m_completed_loading
Definition: universeloadingscene.h:46
void InitializeGameScene()
Definition: universeloadingscene.cpp:77
void CompleteLoading()
Definition: universeloadingscene.cpp:83
void Ui(float deltaTime)
Definition: universeloadingscene.cpp:60
void Update(float deltaTime)
Definition: universeloadingscene.cpp:54
UniverseLoadingScene(engine::Application &app)
Definition: universeloadingscene.cpp:37
~UniverseLoadingScene()
Definition: universeloadingscene.cpp:39
void Render(float deltaTime)
Definition: universeloadingscene.cpp:62
std::atomic< bool > m_done_loading
Definition: universeloadingscene.h:37
void LoadCurrentUniverse()
Definition: universeloadingscene.cpp:64
void Init()
Definition: universeloadingscene.cpp:43
Definition: application.h:61
Definition: loadingscene.cpp:43