33 void Update(
float deltaTime);
34 void Ui(
float deltaTime);
35 void Render(
float deltaTime);
Definition: application.h:47
Definition: universeloadingscene.h:27
Rml::ElementDocument * document
Definition: universeloadingscene.h:45
void LoadUniverse()
Definition: universeloadingscene.cpp:58
void Update(float deltaTime)
Definition: universeloadingscene.cpp:46
void Init()
Definition: universeloadingscene.cpp:35
~UniverseLoadingScene()
Definition: universeloadingscene.cpp:31
bool m_completed_loading
Definition: universeloadingscene.h:43
std::unique_ptr< std::thread > thread
Definition: universeloadingscene.h:39
void Render(float deltaTime)
Definition: universeloadingscene.cpp:56
std::atomic< bool > m_done_loading
Definition: universeloadingscene.h:38
UniverseLoadingScene(cqsp::engine::Application &app)
Definition: universeloadingscene.cpp:29
void Ui(float deltaTime)
Definition: universeloadingscene.cpp:54
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21