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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "common/util/nameutil.h"#include <fmt/format.h>#include "common/actions/population/cityinformation.h"#include "common/components/area.h"#include "common/components/bodies.h"#include "common/components/coordinates.h"#include "common/components/market.h"#include "common/components/infrastructure.h"#include "common/components/name.h"#include "common/components/organizations.h"#include "common/components/player.h"#include "common/components/resource.h"#include "common/components/science.h"#include "common/components/ships.h"#include "common/components/surface.h"#include "common/util/utilnumberdisplay.h"Namespaces | |
| namespace | cqsp |
| namespace | cqsp::common |
| namespace | cqsp::common::util |
Functions | |
| std::string | cqsp::common::util::GetName (const Universe &universe, entt::entity entity) |
| Gets the name of the entity. If that isn't there, then the identifier. If you somehow mess even that up, it returns the identifier in string form. More... | |
| std::string | cqsp::common::util::GetEntityType (const Universe &universe, entt::entity entity) |