Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Namespaces | Functions
nameutil.cpp File Reference
#include "common/util/nameutil.h"
#include <fmt/format.h>
#include "common/components/area.h"
#include "common/components/bodies.h"
#include "common/components/coordinates.h"
#include "common/components/economy.h"
#include "common/components/infrastructure.h"
#include "common/components/name.h"
#include "common/components/organizations.h"
#include "common/components/player.h"
#include "common/components/resource.h"
#include "common/components/science.h"
#include "common/components/ships.h"
#include "common/components/surface.h"
#include "common/systems/population/cityinformation.h"
#include "common/util/utilnumberdisplay.h"

Namespaces

namespace  cqsp
 When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game.
 
namespace  cqsp::common
 
namespace  cqsp::common::util
 

Functions

std::string cqsp::common::util::GetName (const Universe &universe, entt::entity entity)
 Gets the name of the entity. If that isn't there, then the identifier. If you somehow mess even that up, it returns the identifier in string form. More...
 
std::string cqsp::common::util::GetEntityType (const cqsp::common::Universe &universe, entt::entity entity)