Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "common/util/nameutil.h"
#include <fmt/format.h>
#include "common/components/area.h"
#include "common/components/bodies.h"
#include "common/components/coordinates.h"
#include "common/components/economy.h"
#include "common/components/infrastructure.h"
#include "common/components/name.h"
#include "common/components/organizations.h"
#include "common/components/player.h"
#include "common/components/resource.h"
#include "common/components/science.h"
#include "common/components/ships.h"
#include "common/components/surface.h"
#include "common/systems/population/cityinformation.h"
#include "common/util/utilnumberdisplay.h"
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::common |
namespace | cqsp::common::util |
Functions | |
std::string | cqsp::common::util::GetName (const Universe &universe, entt::entity entity) |
Gets the name of the entity. If that isn't there, then the identifier. If you somehow mess even that up, it returns the identifier in string form. More... | |
std::string | cqsp::common::util::GetEntityType (const cqsp::common::Universe &universe, entt::entity entity) |