Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
science.h
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1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <map>
20#include <set>
21#include <string>
22#include <vector>
23
24#include <entt/entt.hpp>
25
27
29struct Field {
30 std::vector<entt::entity> parents; // Should probably changed to a set
31 std::vector<entt::entity> adjacent; // same
32};
33
34struct Science {
36 std::vector<entt::entity> fields;
37};
38
40
41// The amount of research a country has
43 int research = 0;
44};
45
46struct Technology {
47 std::set<entt::entity> fields;
48 std::vector<std::string> actions;
49
51};
52} // namespace cqsp::core::components::science
Definition: science.h:28
std::vector< entt::entity > adjacent
Definition: science.h:31
std::vector< entt::entity > parents
Definition: science.h:30
int difficulty
Definition: science.h:35
std::vector< entt::entity > fields
Definition: science.h:36
int difficulty
Definition: science.h:50
std::vector< std::string > actions
Definition: science.h:48
std::set< entt::entity > fields
Definition: science.h:47