Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "common/systems/movement/sysmovement.h"
#include <cmath>
#include <tracy/Tracy.hpp>
#include "common/components/coordinates.h"
#include "common/components/movement.h"
#include "common/components/orbit.h"
#include "common/components/ships.h"
#include "common/components/units.h"
#include "common/util/nameutil.h"
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::common |
namespace | cqsp::common::systems |
Functions | |
void | cqsp::common::systems::LeaveSOI (Universe &universe, const entt::entity &body, entt::entity &parent, cqspt::Orbit &orb, cqspt::Kinematics &pos, cqspt::Kinematics &p_pos) |
bool | cqsp::common::systems::EnterSOI (Universe &universe, const entt::entity &parent, const entt::entity &body) |
Change the current body's SOI into a child SOI More... | |