Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Classes | Namespaces | Functions
universescene.h File Reference
#include <array>
#include <memory>
#include <utility>
#include <vector>
#include "client/scenes/scene.h"
#include "client/scenes/universe/views/starsystemview.h"
#include "client/systems/sysgui.h"
#include "common/components/bodies.h"
#include "common/components/organizations.h"
#include "common/simulation.h"
#include "engine/application.h"
#include "engine/graphics/renderable.h"
#include "engine/renderer/renderer.h"
#include "engine/renderer/renderer2d.h"

Go to the source code of this file.

Classes

class  cqsp::scene::UniverseScene
 

Namespaces

namespace  cqsp
 When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game.
 
namespace  cqsp::scene
 

Functions

void cqsp::scene::SeePlanet (cqsp::common::Universe &universe, entt::entity ent)
 
entt::entity cqsp::scene::GetCurrentViewingPlanet (cqsp::common::Universe &)
 
void cqsp::scene::SetGameHalted (bool b)
 
bool cqsp::scene::IsGameHalted ()