Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <array>
#include <memory>
#include <utility>
#include <vector>
#include "client/scenes/scene.h"
#include "client/scenes/universe/views/starsystemview.h"
#include "client/systems/sysgui.h"
#include "common/components/bodies.h"
#include "common/components/organizations.h"
#include "common/simulation.h"
#include "engine/application.h"
#include "engine/graphics/renderable.h"
#include "engine/renderer/renderer.h"
#include "engine/renderer/renderer2d.h"
Go to the source code of this file.
Classes | |
class | cqsp::scene::UniverseScene |
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::scene |
Functions | |
void | cqsp::scene::SeePlanet (cqsp::common::Universe &universe, entt::entity ent) |
entt::entity | cqsp::scene::GetCurrentViewingPlanet (cqsp::common::Universe &) |
void | cqsp::scene::SetGameHalted (bool b) |
bool | cqsp::scene::IsGameHalted () |