36#include "entt/entt.hpp"
48 void Render(
float delta_time);
50 void Update(
float delta_time);
51 void DoUI(
float delta_time);
106 void DrawEntityName(glm::vec3 &object_pos,
const std::string &name);
109 void DrawCityIcon(
const glm::vec3 &object_pos,
float alpha_value);
120 void DrawStar(
const entt::entity &entity, glm::vec3 &object_pos);
121 void RenderCities(glm::vec3 &object_pos,
const entt::entity &body_entity);
122 void DrawIndividualCity(
const entt::entity city_entity,
const glm::vec3 &offset,
const glm::vec3 &object_pos,
123 const glm::quat &quat,
double radius,
const std::string &name);
124 bool CityIsVisible(glm::vec3 city_pos, glm::vec3 planet_pos, glm::vec3 cam_pos);
134 void DrawOrbit(
const entt::entity &entity);
152 float Lerp(
float a,
float b,
float t);
Definition: starsystemcontroller.h:34
entt::entity GetSelectedCountry()
Definition: starsystemcontroller.h:71
Definition: starsystemoverlay.h:28
Definition: starsystemviewui.h:27
Definition: sysorbitgeometry.h:27
Definition: starsystemrenderer.h:43
glm::vec4 CalculateGLPosition(const glm::vec3 &object_pos)
Calculates the GL position for a log renderbuffer.
Definition: starsystemrenderer.cpp:684
void DrawTexturedPlanet(const glm::vec3 &object_pos, const entt::entity entity)
Definition: starsystemrenderer.cpp:338
int ship_icon_layer
Definition: starsystemrenderer.h:165
engine::Renderable sun
Definition: starsystemrenderer.h:83
SysOrbitGeometry orbit_geometry
Definition: starsystemrenderer.h:75
void SeeStarSystem()
Definition: starsystemrenderer.cpp:153
asset::ShaderProgram_t sun_shader
Definition: starsystemrenderer.h:91
~SysStarSystemRenderer()
Definition: starsystemrenderer.cpp:800
void DrawPlanetBillboard(const entt::entity &ent_id, const glm::vec3 &object_pos)
Definition: starsystemrenderer.cpp:282
void LoadPlanetProvinceMap(entt::entity body)
Definition: starsystemrenderer.cpp:795
void GetPlanetTexture(const entt::entity entity, bool &have_normal, bool &have_roughness, bool &have_province)
Definition: starsystemrenderer.cpp:380
float Lerp(float a, float b, float t)
Definition: starsystemrenderer.cpp:719
void DrawAllOrbits()
Definition: starsystemrenderer.cpp:752
engine::Renderable ship_overlay
Definition: starsystemrenderer.h:81
void DrawOrbit(const entt::entity &entity)
Definition: starsystemrenderer.cpp:764
void DrawShipIcon(const glm::vec3 &object_pos)
Definition: starsystemrenderer.cpp:324
engine::Renderable city_render_object
Definition: starsystemrenderer.h:82
asset::ShaderProgram_t orbit_shader
Definition: starsystemrenderer.h:85
void DrawAllCities(auto &bodies)
Definition: starsystemrenderer.cpp:316
void InitializeMeshes()
Definition: starsystemrenderer.cpp:643
asset::ShaderProgram_t near_shader
Definition: starsystemrenderer.h:86
double GetDivider()
Definition: starsystemrenderer.h:60
void ResetPlanetProvinceColors(entt::entity entity)
Definition: starsystemrenderer.cpp:617
void OnTick()
Definition: starsystemrenderer.cpp:109
glm::vec3 TranslateToNormalized(const glm::vec3 &)
Definition: starsystemrenderer.cpp:680
void Initialize()
Definition: starsystemrenderer.cpp:84
float window_ratio
Definition: starsystemrenderer.h:156
bool have_province
Definition: starsystemrenderer.h:174
glm::mat4 GetBillboardMatrix(const glm::vec3 &pos)
Definition: starsystemrenderer.cpp:699
friend StarSystemController
Definition: starsystemrenderer.h:188
glm::vec3 GetBillboardPosition(const glm::vec3 &object_pos)
Definition: starsystemrenderer.cpp:708
void SetupDummyTextures()
Definition: starsystemrenderer.cpp:728
void ComputeOverlay()
Definition: starsystemrenderer.cpp:421
double max_zoom
Definition: starsystemrenderer.h:58
asset::Texture * dummy_index_texture
Definition: starsystemrenderer.h:176
engine::Application & app
Definition: starsystemrenderer.h:70
entt::entity GetSelectedCountry()
Definition: starsystemrenderer.h:64
int skybox_layer
Definition: starsystemrenderer.h:168
asset::ShaderProgram_t skybox_shader
Definition: starsystemrenderer.h:92
engine::Mesh_t mesh
Definition: starsystemrenderer.h:185
engine::Renderable planet_circle
Definition: starsystemrenderer.h:80
void DrawShips()
Definition: starsystemrenderer.cpp:209
double previous_mouseX
Definition: starsystemrenderer.h:53
asset::ShaderProgram_t circle_shader2
Definition: starsystemrenderer.h:89
void DrawModels()
Definition: starsystemrenderer.cpp:238
void DrawStars()
Definition: starsystemrenderer.cpp:172
bool CityIsVisible(glm::vec3 city_pos, glm::vec3 planet_pos, glm::vec3 cam_pos)
Definition: starsystemrenderer.cpp:552
void InitializeFramebuffers()
Definition: starsystemrenderer.cpp:634
asset::ShaderProgram_t circle_shader
Definition: starsystemrenderer.h:88
float GetWindowRatio()
Definition: starsystemrenderer.cpp:750
glm::vec3 sun_color
Definition: starsystemrenderer.h:161
float view_scale
Definition: starsystemrenderer.h:170
void SetBillboardProjection(cqsp::asset::ShaderProgram_t &shader, glm::mat4 mat)
Definition: starsystemrenderer.cpp:713
void DrawEntityName(glm::vec3 &object_pos, entt::entity ent_id)
Definition: starsystemrenderer.cpp:269
StarSystemOverlay overlay
Definition: starsystemrenderer.h:76
const float circle_size
Definition: starsystemrenderer.h:158
void DrawAllPlanetBillboards(auto &bodies)
Definition: starsystemrenderer.cpp:459
asset::ShaderProgram_t textured_planet_shader
Definition: starsystemrenderer.h:90
engine::Renderable sky
Definition: starsystemrenderer.h:79
void Update(float delta_time)
Definition: starsystemrenderer.cpp:165
double previous_mouseY
Definition: starsystemrenderer.h:54
asset::ShaderProgram_t buffer_shader
Definition: starsystemrenderer.h:93
engine::LayerRenderer renderer
Definition: starsystemrenderer.h:163
void DrawSkybox()
Definition: starsystemrenderer.cpp:224
void DrawIndividualCity(const entt::entity city_entity, const glm::vec3 &offset, const glm::vec3 &object_pos, const glm::quat &quat, double radius, const std::string &name)
Definition: starsystemrenderer.cpp:536
friend StarSystemViewUI
Definition: starsystemrenderer.h:187
void Render(float delta_time)
Definition: starsystemrenderer.cpp:116
StarSystemViewUI user_interface
Definition: starsystemrenderer.h:74
asset::ShaderProgram_t ConstructShader(const std::string &key)
Definition: starsystemrenderer.cpp:630
void RenderCities(glm::vec3 &object_pos, const entt::entity &body_entity)
Definition: starsystemrenderer.cpp:510
engine::Renderable textured_planet
Definition: starsystemrenderer.h:78
void DrawBodies()
Definition: starsystemrenderer.cpp:186
void MassUpdatePlanetProvinceColors(entt::entity entity)
Definition: starsystemrenderer.cpp:604
void DrawStar(const entt::entity &entity, glm::vec3 &object_pos)
Definition: starsystemrenderer.cpp:477
const int sphere_resolution
Definition: starsystemrenderer.h:172
int physical_layer
Definition: starsystemrenderer.h:167
glm::vec3 sun_position
Definition: starsystemrenderer.h:160
SysStarSystemRenderer(core::Universe &, engine::Application &)
Definition: starsystemrenderer.cpp:75
const double divider
Definition: starsystemrenderer.h:155
double min_zoom
Definition: starsystemrenderer.h:56
StarSystemController controller
Definition: starsystemrenderer.h:73
core::Universe & universe
Definition: starsystemrenderer.h:69
void LoadPlanetTextures()
Definition: starsystemrenderer.cpp:561
bool GLPositionNotInBounds(const glm::vec4 &gl_Position, const glm::vec3 &pos)
Check if the GL position is within the window
Definition: starsystemrenderer.cpp:694
asset::ShaderProgram_t vis_shader
Definition: starsystemrenderer.h:87
void DrawAllPlanets(auto &bodies)
Definition: starsystemrenderer.cpp:446
StarSystemCamera camera
Definition: starsystemrenderer.h:72
asset::TBOTexture * dummy_color_map
Definition: starsystemrenderer.h:177
void UpdatePlanetProvinceColors(entt::entity body, entt::entity province, glm::vec4 color)
Definition: starsystemrenderer.cpp:577
void DrawTerrainlessPlanet(const entt::entity &entity, glm::vec3 &object_pos)
Definition: starsystemrenderer.cpp:493
int planet_icon_layer
Definition: starsystemrenderer.h:166
void DrawCityIcon(const glm::vec3 &object_pos, float alpha_value)
Definition: starsystemrenderer.cpp:301
void DoUI(float delta_time)
Definition: starsystemrenderer.cpp:167
Definition: universe.h:59
Definition: application.h:61
Renders a series of framebuffers onto screen. This is a relatively simple way of allowing organizatio...
Definition: framebuffer.h:141
Definition: renderable.h:27
std::shared_ptr< ShaderProgram > ShaderProgram_t
The preferred way of using a shader program.
Definition: shader.h:113
Definition: editorwidgets.cpp:29
std::shared_ptr< Mesh > Mesh_t
Definition: mesh.h:43
Definition: starsystemcamera.h:28