#include <starsystemcamera.h>
◆ StarSystemCamera()
| cqsp::client::systems::StarSystemCamera::StarSystemCamera |
( |
| ) |
|
◆ CalculateCameraMatrix()
| void cqsp::client::systems::StarSystemCamera::CalculateCameraMatrix |
( |
int |
window_width, |
|
|
int |
window_height |
|
) |
| |
◆ cam_pos
| glm::vec3 cqsp::client::systems::StarSystemCamera::cam_pos |
◆ cam_up
| const glm::vec3 cqsp::client::systems::StarSystemCamera::cam_up = glm::vec3(0.0f, 0.0f, 1.0f) |
◆ camera_matrix
| glm::mat4 cqsp::client::systems::StarSystemCamera::camera_matrix |
◆ projection
| glm::mat4 cqsp::client::systems::StarSystemCamera::projection |
◆ scroll
| double cqsp::client::systems::StarSystemCamera::scroll |
◆ view_center
| glm::vec3 cqsp::client::systems::StarSystemCamera::view_center |
◆ view_x
| float cqsp::client::systems::StarSystemCamera::view_x = 0 |
◆ view_y
| float cqsp::client::systems::StarSystemCamera::view_y = 0 |
◆ viewport
| glm::vec4 cqsp::client::systems::StarSystemCamera::viewport |
The documentation for this struct was generated from the following files: