#include <universescene.h>
◆ UniverseScene()
◆ ~UniverseScene()
| cqsp::client::scene::UniverseScene::~UniverseScene |
( |
| ) |
|
|
default |
◆ AddUISystem()
template<class T >
| void cqsp::client::scene::UniverseScene::AddUISystem |
( |
| ) |
|
|
inline |
◆ DoScreenshot()
| void cqsp::client::scene::UniverseScene::DoScreenshot |
( |
| ) |
|
|
private |
◆ Init()
| void cqsp::client::scene::UniverseScene::Init |
( |
| ) |
|
|
virtual |
◆ InitializeScriptFunctions()
| void cqsp::client::scene::UniverseScene::InitializeScriptFunctions |
( |
| ) |
|
|
private |
◆ ManageTick()
| void cqsp::client::scene::UniverseScene::ManageTick |
( |
| ) |
|
|
private |
◆ Render()
| void cqsp::client::scene::UniverseScene::Render |
( |
float |
deltaTime | ) |
|
|
virtual |
◆ ToggleTick()
| void cqsp::client::scene::UniverseScene::ToggleTick |
( |
| ) |
|
|
private |
◆ Ui()
| void cqsp::client::scene::UniverseScene::Ui |
( |
float |
deltaTime | ) |
|
|
virtual |
◆ Update()
| void cqsp::client::scene::UniverseScene::Update |
( |
float |
deltaTime | ) |
|
|
virtual |
◆ interp
| bool cqsp::client::scene::UniverseScene::interp = true |
|
private |
◆ last_tick
| double cqsp::client::scene::UniverseScene::last_tick = 0 |
|
private |
◆ simulation
◆ system_renderer
◆ user_interfaces
The documentation for this class was generated from the following files: