#include <universescene.h>
◆ UniverseScene()
◆ ~UniverseScene()
| cqsp::client::scene::UniverseScene::~UniverseScene |
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◆ AddRmlUiSystem()
template<class T >
| void cqsp::client::scene::UniverseScene::AddRmlUiSystem |
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◆ AddUISystem()
template<class T >
| void cqsp::client::scene::UniverseScene::AddUISystem |
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◆ DoScreenshot()
| void cqsp::client::scene::UniverseScene::DoScreenshot |
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Does the screenshot interface.
◆ Init()
| void cqsp::client::scene::UniverseScene::Init |
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◆ Render()
| void cqsp::client::scene::UniverseScene::Render |
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float |
deltaTime | ) |
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◆ ToggleTick()
| void cqsp::client::scene::UniverseScene::ToggleTick |
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◆ Ui()
| void cqsp::client::scene::UniverseScene::Ui |
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float |
deltaTime | ) |
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◆ Update()
| void cqsp::client::scene::UniverseScene::Update |
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float |
deltaTime | ) |
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◆ documents
◆ interp
| bool cqsp::client::scene::UniverseScene::interp = true |
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◆ last_tick
| double cqsp::client::scene::UniverseScene::last_tick = 0 |
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◆ planetDisp
◆ player
| entt::entity cqsp::client::scene::UniverseScene::player |
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◆ previous_mouseX
| double cqsp::client::scene::UniverseScene::previous_mouseX |
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◆ previous_mouseY
| double cqsp::client::scene::UniverseScene::previous_mouseY |
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◆ selected_planet
| entt::entity cqsp::client::scene::UniverseScene::selected_planet = entt::null |
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◆ simulation
◆ sky
◆ sphere
◆ sun
◆ system_renderer
◆ to_show_planet_window
| bool cqsp::client::scene::UniverseScene::to_show_planet_window = false |
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◆ user_interfaces
◆ view_mode
| bool cqsp::client::scene::UniverseScene::view_mode = true |
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| float cqsp::client::scene::UniverseScene::x = 0 |
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| float cqsp::client::scene::UniverseScene::y = 0 |
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The documentation for this class was generated from the following files: