Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
renderer2d.h
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1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
22
23namespace cqsp::engine {
25 public:
27
33
40
41 void DrawTexturedSprite(Mesh* mesh, asset::Texture& texture, glm::vec2 position, glm::vec2 size, float rotate);
42 void DrawColoredSprite(engine::Mesh* mesh, glm::vec3 color, glm::vec2 position, glm::vec2 size, float rotate);
43
44 void SetProjection(const glm::mat4& projection);
45
46 bool TextureEnabled();
47 bool ColorEnabled();
48
49 private:
52};
53} // namespace cqsp::engine
Definition: texture.h:32
Definition: mesh.h:24
Definition: renderer2d.h:24
Renderer2D(asset::ShaderProgram_t color, bool)
Only enable the color shader
void DrawColoredSprite(engine::Mesh *mesh, glm::vec3 color, glm::vec2 position, glm::vec2 size, float rotate)
Definition: renderer2d.cpp:75
void SetProjection(const glm::mat4 &projection)
Definition: renderer2d.cpp:64
asset::ShaderProgram_t texture_shader
Definition: renderer2d.h:50
Renderer2D(asset::ShaderProgram_t tex)
Only enable the texture shader
bool TextureEnabled()
Definition: renderer2d.cpp:98
bool ColorEnabled()
Definition: renderer2d.cpp:97
asset::ShaderProgram_t color_shader
Definition: renderer2d.h:51
Renderer2D(asset::ShaderProgram_t tex, asset::ShaderProgram_t color)
void DrawTexturedSprite(Mesh *mesh, asset::Texture &texture, glm::vec2 position, glm::vec2 size, float rotate)
Definition: renderer2d.cpp:38
std::shared_ptr< ShaderProgram > ShaderProgram_t
The preferred way of using a shader program.
Definition: shader.h:113
Definition: application.cpp:55