Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
sysgui.h
Go to the documentation of this file.
1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include "client/conquerspace.h"
20#include "engine/application.h"
21
22namespace cqsp::client::systems {
24 public:
25 explicit SysUserInterface(engine::Application &_app) : m_app(_app) {}
26 virtual ~SysUserInterface() = default;
27 virtual void Init() = 0;
28 virtual void DoUI(int delta_time) = 0;
29 virtual void DoUpdate(int delta_time) = 0;
30 virtual void OnTick() {}
31
33 core::Universe &GetUniverse() { return dynamic_cast<ConquerSpace *>(GetApp().GetGame())->m_universe; }
35 return dynamic_cast<ConquerSpace *>(GetApp().GetGame())->script_interface;
36 }
38 ImGuiWindowFlags window_flags = 0;
39
40 private:
42};
43
45 public:
47 virtual ~SysRmlUiInterface() {}
48 virtual void Update(double delta_time) = 0;
49 virtual void OpenDocument() = 0;
50 virtual void OnTick() {}
51 virtual void ReloadWindow() {}
52 virtual void DispatchEvent(const Rml::String &event, const Rml::Dictionary &parameters) {};
53
54 protected:
56 core::Universe &GetUniverse() { return dynamic_cast<ConquerSpace *>(GetApp().GetGame())->m_universe; }
58
59 private:
61
62 protected:
63 Rml::ElementDocument *document = nullptr;
64
65 bool MouseOverDocument();
66};
67} // namespace cqsp::client::systems
Definition: assetmanager.h:46
Definition: conquerspace.h:24
Rml::ElementDocument * document
Definition: sysgui.h:63
virtual void ReloadWindow()
Definition: sysgui.h:51
virtual void Update(double delta_time)=0
core::Universe & GetUniverse()
Definition: sysgui.h:56
SysRmlUiInterface(engine::Application &app)
Definition: sysgui.h:46
engine::Application & m_app
Definition: sysgui.h:60
virtual void DispatchEvent(const Rml::String &event, const Rml::Dictionary &parameters)
Definition: sysgui.h:52
virtual void OnTick()
Definition: sysgui.h:50
virtual ~SysRmlUiInterface()
Definition: sysgui.h:47
bool MouseOverDocument()
Definition: sysgui.cpp:22
engine::Application & GetApp()
Definition: sysgui.h:55
asset::AssetManager & GetAssetManager()
Definition: sysgui.h:57
core::scripting::ScriptInterface & GetScriptInterface()
Definition: sysgui.h:34
engine::Application & m_app
Definition: sysgui.h:41
virtual void OnTick()
Definition: sysgui.h:30
core::Universe & GetUniverse()
Definition: sysgui.h:33
virtual void DoUI(int delta_time)=0
virtual void DoUpdate(int delta_time)=0
SysUserInterface(engine::Application &_app)
Definition: sysgui.h:25
ImGuiWindowFlags window_flags
Definition: sysgui.h:38
asset::AssetManager & GetAssetManager()
Definition: sysgui.h:37
engine::Application & GetApp()
Definition: sysgui.h:32
Definition: universe.h:59
Definition: scripting.h:30
Definition: application.h:61
GameState * GetGame()
Definition: application.h:100
asset::AssetManager & GetAssetManager()
Definition: application.h:79
Definition: editorwidgets.cpp:29