Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
isimulationsystem.h
Go to the documentation of this file.
1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <entt/entt.hpp>
20
21#include "common/game.h"
22#include "common/universe.h"
23
24namespace cqsp::common::systems {
26 public:
28 virtual ~ISimulationSystem() = default;
29 virtual void DoSystem() = 0;
30 virtual void Init() {};
31
35 virtual int Interval() { return components::StarDate::DAY; }
36
37 protected:
38 Game& GetGame() { return game; }
40
41 private:
43};
44} // namespace cqsp::common::systems
Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:28
Universe & GetUniverse()
Definition: game.h:33
Definition: universe.h:34
static const int DAY
Definition: stardate.h:51
Definition: isimulationsystem.h:25
Game & GetGame()
Definition: isimulationsystem.h:38
virtual void Init()
Definition: isimulationsystem.h:30
ISimulationSystem(Game &game)
Definition: isimulationsystem.h:27
Game & game
Definition: isimulationsystem.h:42
Universe & GetUniverse()
Definition: isimulationsystem.h:39
virtual int Interval()
Definition: isimulationsystem.h:35
Definition: simulation.h:27