Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <map>
#include <set>
#include <string>
#include <vector>
#include <entt/entt.hpp>
#include "common/components/resource.h"
Go to the source code of this file.
Classes | |
struct | cqsp::common::components::MarketInformation |
Historical information about the market Might change this to a different type of resource ledger so that we don't have so many lookups More... | |
struct | cqsp::common::components::MarketElementInformation |
struct | cqsp::common::components::PlanetaryMarket |
struct | cqsp::common::components::Market |
struct | cqsp::common::components::Price |
Price of a good. This is temporary, because this is to determine initial prices for goods. In the future, good prices will be determined by what the market is willing to bear, and we will not need this anymore. More... | |
struct | cqsp::common::components::Currency |
Will be handled in the future, but for now is just a market More... | |
struct | cqsp::common::components::CostTable |
Records the prices of goods and other things More... | |
struct | cqsp::common::components::Wallet |
struct | cqsp::common::components::MarketAgent |
An actor in a market that trades goods. More... | |
struct | cqsp::common::components::MarketCenter |
An entity where the market is based, and the resources are traded. More... | |
struct | cqsp::common::components::InternationalPort |
struct | cqsp::common::components::Commercial |
Represents commercial areas and other amenities that generate economic activity. They don't export goods but they play an intergral role in tax revenue, and population consumption, and maybe tourism in the future. More... | |
struct | cqsp::common::components::Employer |
struct | cqsp::common::components::LaborInformation |
Population segment that is employed More... | |
struct | cqsp::common::components::FactoryProducing |
struct | cqsp::common::components::Owned |
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::common |
namespace | cqsp::common::components |