Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "common/systems/sysuniversegenerator.h"
#include <spdlog/sinks/stdout_color_sinks.h>
#include <spdlog/spdlog.h>
#include <string>
#include "actions/shiplaunchaction.h"
#include "common/components/area.h"
#include "common/components/bodies.h"
#include "common/components/coordinates.h"
#include "common/components/economy.h"
#include "common/components/name.h"
#include "common/components/organizations.h"
#include "common/components/player.h"
#include "common/components/population.h"
#include "common/components/resource.h"
#include "common/components/ships.h"
#include "common/components/surface.h"
#include "common/systems/actions/factoryconstructaction.h"
#include "common/systems/economy/markethelpers.h"
#include "common/util/random/stdrandom.h"
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::common |
namespace | cqsp::common::systems |
namespace | cqsp::common::systems::universegenerator |