Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
markethelpers.h
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1/* Conquer Space
2 * Copyright (C) 2021-2023 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <entt/entt.hpp>
20
22#include "common/universe.h"
23
24namespace cqsp {
25namespace common {
26namespace systems {
27namespace economy {
31entt::entity CreateMarket(Universe& universe);
32void CreateMarket(Universe& universe, entt::entity market);
43bool PurchaseGood(Universe& universe, entt::entity agent, const components::ResourceLedger& purchase);
44bool SellGood(Universe& universe, entt::entity agent, const components::ResourceLedger& selling);
45
46void AddParticipant(cqsp::common::Universe& universe, entt::entity market, entt::entity entity);
47
48double GetCost(cqsp::common::Universe& universe, entt::entity market, const components::ResourceLedger& ledger);
49} // namespace economy
50} // namespace systems
51} // namespace common
52} // namespace cqsp
Definition: universe.h:32
bool SellGood(Universe &universe, entt::entity agent, const components::ResourceLedger &selling)
Definition: markethelpers.cpp:81
void AddParticipant(cqsp::common::Universe &universe, entt::entity market, entt::entity entity)
Definition: markethelpers.cpp:22
bool PurchaseGood(Universe &universe, entt::entity agent, const components::ResourceLedger &purchase)
Note: This will only buy the maximum resources that are in the market. If there aren't enough resourc...
Definition: markethelpers.cpp:50
double GetCost(cqsp::common::Universe &universe, entt::entity market, const components::ResourceLedger &ledger)
Definition: markethelpers.cpp:31
entt::entity CreateMarket(Universe &universe)
Creates a market two instance.
Definition: markethelpers.cpp:39
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21
common::Universe * universe
Definition: turnsavewindow.h:3