Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
factoryconstructaction.h
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1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <utility>
20
21#include <entt/entt.hpp>
22
24#include "common/universe.h"
25
37entt::entity OrderConstructionFactory(Universe& universe, entt::entity city, entt::entity market,
38 entt::entity recipe, int productivity, entt::entity builder);
39
48entt::entity CreateFactory(Universe& universe, entt::entity city, entt::entity recipe, int productivity);
49
50components::ResourceLedger GetFactoryCost(Universe& universe, entt::entity city, entt::entity recipe, int productivity);
51
52entt::entity CreateCommercialArea(Universe& universe, entt::entity city);
53
54} // namespace cqsp::common::systems::actions
Definition: cityactions.cpp:23
entt::entity OrderConstructionFactory(Universe &universe, entt::entity city, entt::entity market, entt::entity recipe, int productivity, entt::entity builder)
Will charge the entity builder the amount needed to construct the factory/building....
Definition: factoryconstructaction.cpp:30
entt::entity CreateFactory(Universe &universe, entt::entity city, entt::entity recipe, int productivity)
Creates a factory from thin air
Definition: factoryconstructaction.cpp:44
components::ResourceLedger GetFactoryCost(Universe &universe, entt::entity city, entt::entity recipe, int productivity)
Definition: factoryconstructaction.cpp:96
entt::entity CreateCommercialArea(Universe &universe, entt::entity city)
Definition: factoryconstructaction.cpp:108
common::Universe * universe
Definition: turnsavewindow.h:3