Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "engine/asset/assetmanager.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <glad/glad.h>
#include <spdlog/spdlog.h>
#include <stb_image.h>
#include <algorithm>
#include <filesystem>
#include <iostream>
#include <regex>
#include <utility>
#include <vector>
#include <assimp/Importer.hpp>
#include <tracy/Tracy.hpp>
#include "common/util/paths.h"
#include "engine/asset/assetprototypedefs.h"
#include "engine/asset/modelloader.h"
#include "engine/asset/vfs/nativevfs.h"
#include "engine/audio/alaudioasset.h"
#include "engine/enginelogger.h"
#include "engine/graphics/model.h"
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::asset |
Macros | |
#define | CREATE_ASSET_LAMBDA(FuncName) |
Functions | |
std::string | cqsp::asset::GetShaderCode (const std::string &identifier) |
void | cqsp::asset::MakeShader (const Hjson::Value &hjson) |
#define CREATE_ASSET_LAMBDA | ( | FuncName | ) |