Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "client/scenes/universe/interface/systooltips.h"
#include <cmath>
#include <string>
#include "client/scenes/universe/interface/sysstockpileui.h"
#include "common/components/area.h"
#include "common/components/bodies.h"
#include "common/components/coordinates.h"
#include "common/components/economy.h"
#include "common/components/infrastructure.h"
#include "common/components/name.h"
#include "common/components/orbit.h"
#include "common/components/organizations.h"
#include "common/components/player.h"
#include "common/components/resource.h"
#include "common/components/science.h"
#include "common/components/ships.h"
#include "common/components/surface.h"
#include "common/systems/population/cityinformation.h"
#include "common/util/nameutil.h"
#include "common/util/utilnumberdisplay.h"
#include "engine/gui.h"
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::client |
namespace | cqsp::client::systems |
namespace | cqsp::client::systems::gui |
Functions | |
void | cqsp::client::systems::gui::EntityTooltipContent (const cqsp::common::Universe &, entt::entity) |
In case you want the tooltip content for debug displaying the information of an entity. More... | |
void | cqsp::client::systems::gui::EntityTooltip (const cqsp::common::Universe &, entt::entity) |
This actually creates the tooltip for the entity More... | |