Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Namespaces | Functions
loadutil.cpp File Reference
#include "common/systems/loading/loadutil.h"
#include <spdlog/spdlog.h>
#include "common/components/name.h"

Namespaces

namespace  cqsp
 When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game.
 
namespace  cqsp::common
 
namespace  cqsp::common::systems
 
namespace  cqsp::common::systems::loading
 

Functions

bool cqsp::common::systems::loading::LoadName (Universe &universe, const entt::entity &entity, const Hjson::Value &value)
 Returns true if name exists More...
 
bool cqsp::common::systems::loading::LoadIdentifier (Universe &universe, const entt::entity &entity, const Hjson::Value &value)
 
bool cqsp::common::systems::loading::LoadDescription (Universe &universe, const entt::entity &entity, const Hjson::Value &value)
 
bool cqsp::common::systems::loading::LoadInitialValues (Universe &universe, const entt::entity &entity, const Hjson::Value &value)
 Loads all the values that should be on every single data type Returns true if an identifier exists More...
 
cqsp::common::components::ResourceLedger cqsp::common::systems::loading::HjsonToLedger (cqsp::common::Universe &universe, Hjson::Value &hjson)
 
bool cqsp::common::systems::loading::VerifyHjsonValueExists (const Hjson::Value &value, const std::string &name, Hjson::Type type)
 
bool cqsp::common::systems::loading::VerifyInitialValues (const Hjson::Value &value, const std::map< std::string, Hjson::Type > &map)
 For the values that need to exist More...
 
double cqsp::common::systems::loading::ReadUnit (std::string_view value, components::types::UnitType unit_type, bool *correct=nullptr)
 Gets the unit from the value from expected unit type. More...