Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
loadutil.h
Go to the documentation of this file.
1/* Conquer Space
2 * Copyright (C) 2021-2023 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <hjson.h>
20
21#include <map>
22#include <string>
23
26#include "common/universe.h"
27
33bool LoadName(Universe& universe, const entt::entity& entity, const Hjson::Value& value);
34bool LoadIdentifier(Universe& universe, const entt::entity& entity, const Hjson::Value& value);
35bool LoadDescription(Universe& universe, const entt::entity& entity, const Hjson::Value& value);
36
41bool LoadInitialValues(Universe& universe, const entt::entity& entity, const Hjson::Value& value);
42
43components::ResourceLedger HjsonToLedger(cqsp::common::Universe&, Hjson::Value&);
44
45bool VerifyHjsonValueExists(const Hjson::Value& value, const std::string& name, Hjson::Type type);
50bool VerifyInitialValues(const Hjson::Value& value, const std::map<std::string, Hjson::Type>& map);
51
59double ReadUnit(std::string_view value, components::types::UnitType unit_type, bool* correct = nullptr);
60} // namespace cqsp::common::systems::loading
Definition: universe.h:32
UnitType
Definition: units.h:22
Definition: hjsonloader.cpp:26
cqsp::common::components::ResourceLedger HjsonToLedger(cqsp::common::Universe &universe, Hjson::Value &hjson)
Definition: loadutil.cpp:60
bool LoadName(Universe &universe, const entt::entity &entity, const Hjson::Value &value)
Returns true if name exists
Definition: loadutil.cpp:24
bool LoadIdentifier(Universe &universe, const entt::entity &entity, const Hjson::Value &value)
Definition: loadutil.cpp:34
double ReadUnit(std::string_view value, components::types::UnitType unit_type, bool *correct)
Gets the unit from the value from expected unit type.
Definition: loadutil.cpp:92
bool LoadDescription(Universe &universe, const entt::entity &entity, const Hjson::Value &value)
Definition: loadutil.cpp:44
bool VerifyInitialValues(const Hjson::Value &value, const std::map< std::string, Hjson::Type > &map)
For the values that need to exist
Definition: loadutil.cpp:72
bool VerifyHjsonValueExists(const Hjson::Value &value, const std::string &name, Hjson::Type type)
Definition: loadutil.cpp:68
bool LoadInitialValues(Universe &universe, const entt::entity &entity, const Hjson::Value &value)
Loads all the values that should be on every single data type Returns true if an identifier exists
Definition: loadutil.cpp:54
common::Universe * universe
Definition: turnsavewindow.h:3