34 void Update(
float deltaTime);
35 void Ui(
float deltaTime);
36 void Render(
float deltaTime);
Definition: assetmanager.h:218
Definition: application.h:47
Definition: loadingscene.h:28
void Init()
Definition: loadingscene.cpp:53
LoadingScene(cqsp::engine::Application &app)
Definition: loadingscene.cpp:42
void Ui(float deltaTime)
Definition: loadingscene.cpp:115
cqsp::asset::AssetLoader assetLoader
Definition: loadingscene.h:52
Rml::DataModelHandle model_handle
Definition: loadingscene.h:64
void Update(float deltaTime)
Definition: loadingscene.cpp:75
void LoadResources()
Definition: loadingscene.cpp:133
std::atomic< bool > m_done_loading
Definition: loadingscene.h:46
float windowHeight
Definition: loadingscene.h:44
std::unique_ptr< std::thread > thread
Definition: loadingscene.h:48
bool need_halt
Definition: loadingscene.h:57
float windowWidth
Definition: loadingscene.h:44
std::atomic< float > percentage
Definition: loadingscene.h:50
void LoadFont()
Definition: loadingscene.cpp:145
void Render(float deltaTime)
Definition: loadingscene.cpp:131
~LoadingScene()
Definition: loadingscene.cpp:47
Rml::ElementDocument * document
Definition: loadingscene.h:54
struct cqsp::scene::LoadingScene::LoadingDataModel loading_data
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21
Definition: loadingscene.h:59
int current
Definition: loadingscene.h:60
int max
Definition: loadingscene.h:61