#include <loadingscene.h>
◆ LoadingScene()
◆ ~LoadingScene()
| cqsp::client::scene::LoadingScene::~LoadingScene |
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◆ Init()
| void cqsp::client::scene::LoadingScene::Init |
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◆ LoadFont()
| void cqsp::client::scene::LoadingScene::LoadFont |
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◆ LoadResources()
| void cqsp::client::scene::LoadingScene::LoadResources |
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◆ Render()
| void cqsp::client::scene::LoadingScene::Render |
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float |
deltaTime | ) |
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◆ Ui()
| void cqsp::client::scene::LoadingScene::Ui |
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float |
deltaTime | ) |
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◆ Update()
| void cqsp::client::scene::LoadingScene::Update |
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float |
deltaTime | ) |
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◆ assetLoader
◆ document
| Rml::ElementDocument* cqsp::client::scene::LoadingScene::document |
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◆ loading_data
◆ m_done_loading
| std::atomic<bool> cqsp::client::scene::LoadingScene::m_done_loading |
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◆ model_handle
| Rml::DataModelHandle cqsp::client::scene::LoadingScene::model_handle |
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◆ need_halt
| bool cqsp::client::scene::LoadingScene::need_halt = false |
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◆ percentage
| std::atomic<float> cqsp::client::scene::LoadingScene::percentage |
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◆ thread
| std::unique_ptr<std::thread> cqsp::client::scene::LoadingScene::thread |
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◆ windowHeight
| float cqsp::client::scene::LoadingScene::windowHeight |
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◆ windowWidth
| float cqsp::client::scene::LoadingScene::windowWidth |
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The documentation for this class was generated from the following files: