Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <limits>
#include <map>
#include <string>
#include <tuple>
#include <vector>
#include <entt/entt.hpp>
#include "common/components/units.h"
Go to the source code of this file.
Classes | |
struct | cqsp::common::components::bodies::Body |
struct | cqsp::common::components::bodies::TexturedTerrain |
struct | cqsp::common::components::bodies::NautralObject |
struct | cqsp::common::components::bodies::OrbitalSystem |
An object for the children of an orbital object. More... | |
struct | cqsp::common::components::bodies::DirtyOrbit |
struct | cqsp::common::components::bodies::Terrain |
struct | cqsp::common::components::bodies::TerrainData |
struct | cqsp::common::components::bodies::Star |
struct | cqsp::common::components::bodies::Planet |
struct | cqsp::common::components::bodies::LightEmitter |
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::common |
namespace | cqsp::common::components |
namespace | cqsp::common::components::bodies |
Functions | |
double | cqsp::common::components::bodies::CalculateSOI (const double &mass, const double &reference_mass, const double &sma) |
Calculates SOI More... | |
double | cqsp::common::components::bodies::CalculateMass (const double &GM) |
Calculates mass from gravitational constant More... | |
double | cqsp::common::components::bodies::GetPlanetRotationAngle (const double &time, const double &day_length, const double &offset) |
Calculates the current planet rotation angle More... | |