Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
syspopulation.h
Go to the documentation of this file.
1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
21
22namespace cqsp::core::systems {
24 public:
26 void DoSystem() override;
27 int Interval() override { return components::StarDate::WEEK * 4; }
28};
29
31 public:
33 void DoSystem() override;
34 int Interval() override { return components::StarDate::DAY; }
35
36 private:
37 void ProcessSettlement(Node& settlement, const components::ResourceConsumption& marginal_propensity_base,
38 const components::ResourceConsumption& autonomous_consumption_base, const float savings);
39};
40} // namespace cqsp::core::systems
Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:27
Definition: universe.h:104
static const int WEEK
Definition: stardate.h:54
static const int DAY
Definition: stardate.h:53
Definition: isimulationsystem.h:25
Game & game
Definition: isimulationsystem.h:42
Definition: syspopulation.h:30
int Interval() override
Definition: syspopulation.h:34
void DoSystem() override
Definition: syspopulation.cpp:167
SysPopulationConsumption(Game &game)
Definition: syspopulation.h:32
void ProcessSettlement(Node &settlement, const components::ResourceConsumption &marginal_propensity_base, const components::ResourceConsumption &autonomous_consumption_base, const float savings)
Definition: syspopulation.cpp:72
Definition: syspopulation.h:23
int Interval() override
Definition: syspopulation.h:27
SysPopulationGrowth(Game &game)
Definition: syspopulation.h:25
void DoSystem() override
Definition: syspopulation.cpp:37
Definition: basicmaneuver.cpp:23