Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:27
Definition: universe.h:39
Definition: isimulationsystem.h:25
Game & game
Definition: isimulationsystem.h:42
Definition: syspopulation.h:25
int total_employed
Definition: syspopulation.h:40
int Interval() const override
Definition: syspopulation.h:30
void DoSystem() override
Definition: syspopulation.cpp:144
SysPopulationConsumption(Game &game)
Definition: syspopulation.h:27
int total_population
Definition: syspopulation.h:39
void ProcessSettlement(Node &settlement, const components::ResourceConsumption &marginal_propensity_base, const components::ResourceConsumption &autonomous_consumption_base, const float savings)
Definition: syspopulation.cpp:37
float savings
Definition: syspopulation.h:37
components::ResourceConsumption marginal_propensity_base
Definition: syspopulation.h:35
void Init() override
Definition: syspopulation.cpp:162
components::ResourceConsumption autonomous_consumption_base
Definition: syspopulation.h:36
double total_sol
Definition: syspopulation.h:41
Definition: basicmaneuver.cpp:23
const int ECONOMIC_TICK
Definition: economyconfig.h:22
Definition: resource.h:119