Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:28
static const int DAY
Definition: stardate.h:51
static const int WEEK
Definition: stardate.h:52
Definition: isimulationsystem.h:27
Game & game
Definition: isimulationsystem.h:43
Definition: syspopulation.h:29
void DoSystem() override
Definition: syspopulation.cpp:168
int Interval() override
Definition: syspopulation.h:33
SysPopulationConsumption(Game &game)
Definition: syspopulation.h:31
Definition: syspopulation.h:22
int Interval() override
Definition: syspopulation.h:26
SysPopulationGrowth(Game &game)
Definition: syspopulation.h:24
void DoSystem() override
Definition: syspopulation.cpp:36
Definition: simulation.h:27