Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:27
Definition: universe.h:104
static const int WEEK
Definition: stardate.h:54
static const int DAY
Definition: stardate.h:53
Definition: isimulationsystem.h:25
Game & game
Definition: isimulationsystem.h:42
Definition: syspopulation.h:30
int Interval() override
Definition: syspopulation.h:34
void DoSystem() override
Definition: syspopulation.cpp:167
SysPopulationConsumption(Game &game)
Definition: syspopulation.h:32
void ProcessSettlement(Node &settlement, const components::ResourceConsumption &marginal_propensity_base, const components::ResourceConsumption &autonomous_consumption_base, const float savings)
Definition: syspopulation.cpp:72
Definition: syspopulation.h:23
int Interval() override
Definition: syspopulation.h:27
SysPopulationGrowth(Game &game)
Definition: syspopulation.h:25
void DoSystem() override
Definition: syspopulation.cpp:37
Definition: basicmaneuver.cpp:23
Definition: resource.h:312