#include <syspopulation.h>
◆ SysPopulationConsumption()
| cqsp::core::systems::SysPopulationConsumption::SysPopulationConsumption |
( |
Game & |
game | ) |
|
|
inlineexplicit |
◆ DoSystem()
| void cqsp::core::systems::SysPopulationConsumption::DoSystem |
( |
| ) |
|
|
overridevirtual |
◆ Init()
| void cqsp::core::systems::SysPopulationConsumption::Init |
( |
| ) |
|
|
overridevirtual |
◆ Interval()
| int cqsp::core::systems::SysPopulationConsumption::Interval |
( |
| ) |
const |
|
inlineoverridevirtual |
How often is DoSystem is run. It will be run every n number of ticks when the tick becomes a multiple of the number below. The default is 24
Reimplemented from cqsp::core::systems::ISimulationSystem.
◆ ProcessSettlement()
◆ autonomous_consumption_base
◆ marginal_propensity_base
◆ savings
| float cqsp::core::systems::SysPopulationConsumption::savings = 0 |
|
private |
◆ total_employed
| int cqsp::core::systems::SysPopulationConsumption::total_employed = 0 |
|
private |
◆ total_population
| int cqsp::core::systems::SysPopulationConsumption::total_population = 0 |
|
private |
◆ total_sol
| double cqsp::core::systems::SysPopulationConsumption::total_sol = 0 |
|
private |
The documentation for this class was generated from the following files: