Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "common/systems/loading/loadsatellites.h"
#include <fmt/format.h>
#include <iostream>
#include <sstream>
#include <vector>
#include "common/components/coordinates.h"
#include "common/components/name.h"
#include "common/components/orbit.h"
#include "common/components/ships.h"
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::common |
namespace | cqsp::common::systems |
namespace | cqsp::common::systems::loading |
Functions | |
components::types::Orbit | cqsp::common::systems::loading::GetOrbit (const std::string &line_one, const std::string &line_two, const double &GM) |
int | cqsp::common::systems::loading::GetEpochYear (int year) |
double | cqsp::common::systems::loading::GetEpoch (double year, double time) |
void | cqsp::common::systems::loading::LoadSatellites (Universe &universe, std::string &string) |