34 void Update(
float deltaTime);
35 void Ui(
float deltaTime);
36 void Render(
float deltaTime);
40 auto ui = std::make_unique<T>(
GetApp());
46 std::map<std::string, std::pair<bool, std::unique_ptr<systems::SysUserInterface>>>
user_interfaces;
Definition: objecteditorscene.h:28
void Update(float deltaTime)
Definition: objecteditorscene.cpp:39
void Init()
Definition: objecteditorscene.cpp:34
void AddUISystem(const std::string &name)
Definition: objecteditorscene.h:39
void Render(float deltaTime)
Definition: objecteditorscene.cpp:60
ObjectEditorScene(engine::Application &app)
Definition: objecteditorscene.cpp:26
void Ui(float deltaTime)
Definition: objecteditorscene.cpp:41
std::map< std::string, std::pair< bool, std::unique_ptr< systems::SysUserInterface > > > user_interfaces
Definition: objecteditorscene.h:46
Definition: application.h:48
Application & GetApp()
Definition: scene.h:33
Definition: loadingscene.cpp:43