34 void Update(
float deltaTime);
35 void Ui(
float deltaTime);
36 void Render(
float deltaTime);
Definition: application.h:47
Scene()
Definition: scene.h:30
Definition: modelscene.h:28
asset::ShaderProgram_t shader
Definition: modelscene.h:40
ModelScene(cqsp::engine::Application &app)
Definition: modelscene.h:30
void Render(float deltaTime)
Definition: modelscene.cpp:36
asset::Model * model
Definition: modelscene.h:39
void Init()
Definition: modelscene.cpp:24
engine::Mesh_t mesh
Definition: modelscene.h:41
void Ui(float deltaTime)
Definition: modelscene.cpp:34
void Update(float deltaTime)
Definition: modelscene.cpp:32
std::shared_ptr< ShaderProgram > ShaderProgram_t
The preferred way of using a shader program.
Definition: shader.h:112
std::shared_ptr< Mesh > Mesh_t
Definition: mesh.h:44
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21