33 void Update(
float deltaTime);
34 void Ui(
float deltaTime);
35 void Render(
float deltaTime);
Definition: modelscene.h:27
void Init()
Definition: modelscene.cpp:26
asset::Model * model
Definition: modelscene.h:38
void Ui(float deltaTime)
Definition: modelscene.cpp:36
void Render(float deltaTime)
Definition: modelscene.cpp:38
void Update(float deltaTime)
Definition: modelscene.cpp:34
engine::Mesh_t mesh
Definition: modelscene.h:40
ModelScene(engine::Application &app)
Definition: modelscene.h:29
asset::ShaderProgram_t shader
Definition: modelscene.h:39
Definition: application.h:48
std::shared_ptr< ShaderProgram > ShaderProgram_t
The preferred way of using a shader program.
Definition: shader.h:113
Definition: loadingscene.cpp:43
std::shared_ptr< Mesh > Mesh_t
Definition: mesh.h:43