Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
sysresourcetransfer.h
Go to the documentation of this file.
1/* Conquer Space
2 * Copyright (C) 2021-2023 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <entt/entt.hpp>
20
21namespace cqsp {
22namespace common {
23namespace systems {
24namespace resource {
34bool TransferResources(entt::registry &registry, entt::entity from, entt::entity to, entt::entity good, double amount);
35} // namespace resource
36} // namespace systems
37} // namespace common
38} // namespace cqsp
bool TransferResources(entt::registry &registry, entt::entity from, entt::entity to, entt::entity good, double amount)
Transfers resources from the first entity to the second
Definition: sysresourcetransfer.cpp:21
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21