Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:28
static const int DAY
Definition: stardate.h:51
Definition: isimulationsystem.h:27
Game & game
Definition: isimulationsystem.h:43
Definition: systechnology.h:22
void DoSystem() override
Definition: systechnology.cpp:26
SysTechProgress(Game &game)
Definition: systechnology.h:24
int Interval() override
Definition: systechnology.h:26
Definition: simulation.h:27