Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Namespaces | Functions
coordinates.cpp File Reference
#include "common/components/coordinates.h"
#include "common/components/orbit.h"
#include "common/components/units.h"

Namespaces

namespace  cqsp
 When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game.
 
namespace  cqsp::common
 
namespace  cqsp::common::components
 
namespace  cqsp::common::components::types
 

Functions

double cqsp::common::components::types::GreatCircleDistance (SurfaceCoordinate &coord1, SurfaceCoordinate &coord2)
 Calculates the angle between the two coordinates. Just multiply by the planet's diameter for fun and engagement. More...
 
glm::vec3 cqsp::common::components::types::toVec3 (const SurfaceCoordinate &coord, const float &radius=1)
 Converts surface coordinate to vector3 in space so that we can get the surface coordinate to render in space More...
 
double cqsp::common::components::types::GetLaunchAzimuth (double latitude, double inclination)
 Calculates the azimuth of the orbit based on the latitude and inclination More...
 
double cqsp::common::components::types::GetLaunchInclination (double latitude, double azimuth)
 Calculates the inclination of the orbit based on the latitude and azimuth More...
 
SurfaceCoordinate cqsp::common::components::types::ToSurfaceCoordinate (const glm::vec3 &vec)