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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "common/components/coordinates.h"#include "common/components/orbit.h"#include "common/components/units.h"Namespaces | |
| namespace | cqsp |
| namespace | cqsp::common |
| namespace | cqsp::common::components |
| namespace | cqsp::common::components::types |
Functions | |
| double | cqsp::common::components::types::GreatCircleDistance (SurfaceCoordinate &coord1, SurfaceCoordinate &coord2) |
| Calculates the angle between the two coordinates. Just multiply by the planet's diameter for fun and engagement. More... | |
| glm::vec3 | cqsp::common::components::types::toVec3 (const SurfaceCoordinate &coord, const float &radius=1) |
| Converts surface coordinate to vector3 in space so that we can get the surface coordinate to render in space More... | |
| double | cqsp::common::components::types::GetLaunchAzimuth (double latitude, double inclination) |
| Calculates the azimuth of the orbit based on the latitude and inclination More... | |
| double | cqsp::common::components::types::GetLaunchInclination (double latitude, double azimuth) |
| Calculates the inclination of the orbit based on the latitude and azimuth More... | |
| SurfaceCoordinate | cqsp::common::components::types::ToSurfaceCoordinate (const glm::vec3 &vec) |