Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
sysfactory.h
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1/* Conquer Space
2 * Copyright (C) 2021-2023 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
20
21namespace cqsp::common::systems {
22// System for mines to reduce production so that production will stay stable if the price
23// dips too low
24// Main goal is to maintain stable pricing
26 public:
28 void DoSystem() override;
29 int Interval() override { return components::StarDate::DAY; }
30};
31} // namespace cqsp::common::systems
Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:28
static const int DAY
Definition: stardate.h:51
Definition: isimulationsystem.h:27
Game & game
Definition: isimulationsystem.h:43
Definition: sysfactory.h:25
int Interval() override
Definition: sysfactory.h:29
SysProduction(Game &game)
Definition: sysfactory.h:27
void DoSystem() override
Definition: sysfactory.cpp:121
Definition: simulation.h:27