Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Classes | Namespaces | Functions
modelloader.h File Reference
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <map>
#include <string>
#include <vector>
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
#include <glm/glm.hpp>
#include "engine/asset/assetmanager.h"
#include "engine/graphics/mesh.h"
#include "engine/graphics/model.h"
#include "engine/graphics/texture.h"

Go to the source code of this file.

Classes

class  cqsp::asset::IOStream
 
class  cqsp::asset::IOSystem
 
struct  cqsp::asset::MeshPrototype
 
struct  cqsp::asset::ModelTexturePrototype
 
struct  cqsp::asset::MaterialPrototype
 
struct  cqsp::asset::ModelPrototype
 
struct  cqsp::asset::ModelLoader
 

Namespaces

namespace  cqsp
 When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game.
 
namespace  cqsp::asset
 

Functions

void cqsp::asset::LoadModelPrototype (ModelPrototype *prototype, Model *asset)
 
void cqsp::asset::LoadModelData (engine::Mesh *mesh, std::vector< Vertex > &vertices, std::vector< unsigned int > &indices)