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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <assimp/postprocess.h>#include <assimp/scene.h>#include <map>#include <string>#include <vector>#include <assimp/IOStream.hpp>#include <assimp/IOSystem.hpp>#include <assimp/Importer.hpp>#include <glm/glm.hpp>#include "engine/asset/assetmanager.h"#include "engine/asset/assetprototype.h"#include "engine/graphics/mesh.h"#include "engine/graphics/model.h"#include "engine/graphics/texture.h"Go to the source code of this file.
Classes | |
| class | cqsp::asset::IOStream |
| class | cqsp::asset::IOSystem |
| struct | cqsp::asset::MeshPrototype |
| struct | cqsp::asset::ModelTexturePrototype |
| struct | cqsp::asset::MaterialPrototype |
| struct | cqsp::asset::ModelPrototype |
| struct | cqsp::asset::ModelLoader |
Namespaces | |
| namespace | cqsp |
| namespace | cqsp::asset |
| When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
Functions | |
| void | cqsp::asset::LoadModelPrototype (ModelPrototype *prototype, Model *asset) |
| void | cqsp::asset::LoadModelData (engine::Mesh *mesh, std::vector< Vertex > &vertices, std::vector< unsigned int > &indices) |