Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <map>
#include <string>
#include <vector>
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
#include <glm/glm.hpp>
#include "engine/asset/assetmanager.h"
#include "engine/graphics/mesh.h"
#include "engine/graphics/model.h"
#include "engine/graphics/texture.h"
Go to the source code of this file.
Classes | |
class | cqsp::asset::IOStream |
class | cqsp::asset::IOSystem |
struct | cqsp::asset::MeshPrototype |
struct | cqsp::asset::ModelTexturePrototype |
struct | cqsp::asset::MaterialPrototype |
struct | cqsp::asset::ModelPrototype |
struct | cqsp::asset::ModelLoader |
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::asset |
Functions | |
void | cqsp::asset::LoadModelPrototype (ModelPrototype *prototype, Model *asset) |
void | cqsp::asset::LoadModelData (engine::Mesh *mesh, std::vector< Vertex > &vertices, std::vector< unsigned int > &indices) |