Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
assetprototype.h
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1/* Conquer Space
2 * Copyright (C) 2021-2023 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <string>
20
21#include "engine/asset/asset.h"
22
23namespace cqsp::asset {
25 NONE = 0,
30 MODEL
31};
32
38 public:
39 std::string key;
44 virtual int GetPrototypeType() { return PrototypeType::NONE; }
45};
46} // namespace cqsp::asset
The base class for assets.
Definition: asset.h:157
Definition: assetprototype.h:37
virtual int GetPrototypeType()
Definition: assetprototype.h:44
std::string key
Definition: assetprototype.h:39
Asset * asset
Store the asset here so that at least we have the promise of an asset to the thing
Definition: assetprototype.h:43
Definition: asset.h:30
PrototypeType
Definition: assetprototype.h:24
@ FONT
Font prototype.
Definition: assetprototype.h:28
@ NONE
Definition: assetprototype.h:25
@ SHADER
shader prototype
Definition: assetprototype.h:27
@ TEXTURE
texture prototype
Definition: assetprototype.h:26
@ CUBEMAP
cubemap prototype
Definition: assetprototype.h:29
@ MODEL
Model prototype.
Definition: assetprototype.h:30