#include <modelloader.h>
◆ ambient
std::vector<std::string> cqsp::asset::MaterialPrototype::ambient |
◆ base_ambient
glm::vec3 cqsp::asset::MaterialPrototype::base_ambient |
◆ base_diffuse
glm::vec3 cqsp::asset::MaterialPrototype::base_diffuse |
◆ base_emissive
glm::vec3 cqsp::asset::MaterialPrototype::base_emissive |
◆ base_specular
glm::vec3 cqsp::asset::MaterialPrototype::base_specular |
◆ base_transparent
glm::vec3 cqsp::asset::MaterialPrototype::base_transparent |
◆ diffuse
std::vector<std::string> cqsp::asset::MaterialPrototype::diffuse |
◆ height
std::vector<std::string> cqsp::asset::MaterialPrototype::height |
◆ specular
std::vector<std::string> cqsp::asset::MaterialPrototype::specular |
The documentation for this struct was generated from the following file: