Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <modelloader.h>
Public Member Functions | |
int | GetPrototypeType () |
Public Attributes | |
std::vector< MeshPrototype > | prototypes |
std::map< std::string, ModelTexturePrototype > | texture_map |
std::map< int, MaterialPrototype > | material_map |
Public Attributes inherited from cqsp::asset::AssetPrototype | |
std::string | key |
Asset * | asset |
Store the asset here so that at least we have the promise of an asset to the thing More... | |
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inlinevirtual |
Reimplemented from cqsp::asset::AssetPrototype.
std::map<int, MaterialPrototype> cqsp::asset::ModelPrototype::material_map |
std::vector<MeshPrototype> cqsp::asset::ModelPrototype::prototypes |
std::map<std::string, ModelTexturePrototype> cqsp::asset::ModelPrototype::texture_map |