#include <modelloader.h>
◆ ModelLoader()
cqsp::asset::ModelLoader::ModelLoader |
( |
const aiScene * |
_scene, |
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std::string |
asset_path |
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) |
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inline |
◆ LoadMaterial()
void cqsp::asset::ModelLoader::LoadMaterial |
( |
int |
idx, |
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aiMaterial * |
material |
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) |
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◆ LoadMaterials()
void cqsp::asset::ModelLoader::LoadMaterials |
( |
| ) |
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◆ LoadMaterialTextures()
void cqsp::asset::ModelLoader::LoadMaterialTextures |
( |
aiMaterial * |
material, |
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const aiTextureType & |
type, |
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MaterialPrototype & |
prototype |
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) |
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◆ LoadMesh()
void cqsp::asset::ModelLoader::LoadMesh |
( |
aiMesh * |
mesh | ) |
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◆ LoadModel()
void cqsp::asset::ModelLoader::LoadModel |
( |
| ) |
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◆ LoadNode()
void cqsp::asset::ModelLoader::LoadNode |
( |
aiNode * |
node | ) |
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◆ asset_path
std::string cqsp::asset::ModelLoader::asset_path |
◆ m_count
int cqsp::asset::ModelLoader::m_count = 0 |
◆ model_prototype
◆ scene
const aiScene* cqsp::asset::ModelLoader::scene |
The documentation for this struct was generated from the following files: