39 void Update(
float deltaTime);
40 void Ui(
float deltaTime);
41 void Render(
float deltaTime);
Definition: creditswindow.h:25
Definition: loadgamewindow.h:29
Definition: settingswindow.h:29
Definition: mainmenuscene.h:52
MainMenuScene * m_scene
Definition: mainmenuscene.h:57
engine::Application * app
Definition: mainmenuscene.h:56
void ProcessEvent(Rml::Event &event)
Definition: mainmenuscene.cpp:235
Definition: mainmenuscene.h:33
CreditsWindow credits_window
Definition: mainmenuscene.h:49
double last_switch
Definition: mainmenuscene.h:70
MainMenuScene(engine::Application &app)
Definition: mainmenuscene.cpp:46
void Update(float deltaTime)
Definition: mainmenuscene.cpp:77
void Ui(float deltaTime)
Definition: mainmenuscene.cpp:105
SettingsWindow settings_window
Definition: mainmenuscene.h:48
void NextImage()
Definition: mainmenuscene.cpp:228
void Init()
Definition: mainmenuscene.cpp:59
Rml::ElementDocument * main_menu
Definition: mainmenuscene.h:46
bool is_options_visible
Definition: mainmenuscene.h:60
const float switch_time
Definition: mainmenuscene.h:72
void Render(float deltaTime)
Definition: mainmenuscene.cpp:107
void ShuffleFileList()
Definition: mainmenuscene.cpp:200
bool last_options_visible
Definition: mainmenuscene.h:61
std::vector< std::string > file_list
Definition: mainmenuscene.h:63
void SetMainMenuImage(const std::string &file)
Definition: mainmenuscene.cpp:223
void ModWindow()
Definition: mainmenuscene.cpp:111
cqsp::client::scene::MainMenuScene::EventListener listener
~MainMenuScene()
Definition: mainmenuscene.cpp:49
int index
Definition: mainmenuscene.h:64
LoadGameWindow load_game_window
Definition: mainmenuscene.h:50
Definition: application.h:48
lib tracy file(GLOB_RECURSE CPP_FILES *.cpp) list(FILTER CPP_FILES EXCLUDE REGEX ".*main.cpp$") file(GLOB_RECURSE H_FILES *.h) set(SOURCE_FILES $
Definition: CMakeLists.txt:22
Definition: loadingscene.cpp:43
EventListener(common::Universe *universe)
Definition: turnsavewindow.h:1