39 void Update(
float deltaTime);
40 void Ui(
float deltaTime);
41 void Render(
float deltaTime);
Definition: creditswindow.h:25
Definition: loadgamewindow.h:29
Definition: settingswindow.h:29
Definition: application.h:48
Definition: mainmenuscene.h:52
cqsp::engine::Application * app
Definition: mainmenuscene.h:56
void ProcessEvent(Rml::Event &event)
Definition: mainmenuscene.cpp:233
MainMenuScene * m_scene
Definition: mainmenuscene.h:57
Definition: mainmenuscene.h:33
void SetMainMenuImage(const std::string &file)
Definition: mainmenuscene.cpp:221
client::CreditsWindow credits_window
Definition: mainmenuscene.h:49
MainMenuScene(cqsp::engine::Application &app)
Definition: mainmenuscene.cpp:44
void ShuffleFileList()
Definition: mainmenuscene.cpp:198
~MainMenuScene()
Definition: mainmenuscene.cpp:47
bool last_options_visible
Definition: mainmenuscene.h:61
int index
Definition: mainmenuscene.h:64
void Render(float deltaTime)
Definition: mainmenuscene.cpp:105
void NextImage()
Definition: mainmenuscene.cpp:226
std::vector< std::string > file_list
Definition: mainmenuscene.h:63
const float switch_time
Definition: mainmenuscene.h:72
bool is_options_visible
Definition: mainmenuscene.h:60
void ModWindow()
Definition: mainmenuscene.cpp:109
double last_switch
Definition: mainmenuscene.h:70
cqsp::scene::MainMenuScene::EventListener listener
void Ui(float deltaTime)
Definition: mainmenuscene.cpp:103
client::LoadGameWindow load_game_window
Definition: mainmenuscene.h:50
client::SettingsWindow settings_window
Definition: mainmenuscene.h:48
void Init()
Definition: mainmenuscene.cpp:57
Rml::ElementDocument * main_menu
Definition: mainmenuscene.h:46
void Update(float deltaTime)
Definition: mainmenuscene.cpp:75
lib tracy file(GLOB_RECURSE CPP_FILES *.cpp) list(FILTER CPP_FILES EXCLUDE REGEX ".*main.cpp$") file(GLOB_RECURSE H_FILES *.h) set(SOURCE_FILES $
Definition: CMakeLists.txt:22
Definition: loadingscene.h:28
EventListener(common::Universe *universe)
Definition: turnsavewindow.h:1