40 void Update(
float deltaTime);
41 void Ui(
float deltaTime);
42 void Render(
float deltaTime);
Definition: creditswindow.h:25
Definition: loadgamewindow.h:27
Definition: settingswindow.h:27
Definition: application.h:47
Definition: mainmenuscene.h:53
cqsp::engine::Application * app
Definition: mainmenuscene.h:57
void ProcessEvent(Rml::Event &event)
Definition: mainmenuscene.cpp:232
MainMenuScene * m_scene
Definition: mainmenuscene.h:58
Definition: mainmenuscene.h:34
void SetMainMenuImage(const std::string &file)
Definition: mainmenuscene.cpp:220
client::CreditsWindow credits_window
Definition: mainmenuscene.h:50
MainMenuScene(cqsp::engine::Application &app)
Definition: mainmenuscene.cpp:42
void ShuffleFileList()
Definition: mainmenuscene.cpp:196
~MainMenuScene()
Definition: mainmenuscene.cpp:45
bool last_options_visible
Definition: mainmenuscene.h:62
int index
Definition: mainmenuscene.h:65
void Render(float deltaTime)
Definition: mainmenuscene.cpp:103
void NextImage()
Definition: mainmenuscene.cpp:225
std::vector< std::string > file_list
Definition: mainmenuscene.h:64
const float switch_time
Definition: mainmenuscene.h:73
bool is_options_visible
Definition: mainmenuscene.h:61
void ModWindow()
Definition: mainmenuscene.cpp:107
double last_switch
Definition: mainmenuscene.h:71
cqsp::scene::MainMenuScene::EventListener listener
void Ui(float deltaTime)
Definition: mainmenuscene.cpp:101
client::LoadGameWindow load_game_window
Definition: mainmenuscene.h:51
client::SettingsWindow settings_window
Definition: mainmenuscene.h:49
void Init()
Definition: mainmenuscene.cpp:55
Rml::ElementDocument * main_menu
Definition: mainmenuscene.h:47
void Update(float deltaTime)
Definition: mainmenuscene.cpp:73
lib tracy file(GLOB_RECURSE CPP_FILES *.cpp) list(FILTER CPP_FILES EXCLUDE REGEX ".*main.cpp$") file(GLOB_RECURSE H_FILES *.h) set(SOURCE_FILES $
Definition: CMakeLists.txt:22
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21
EventListener(common::Universe *universe)
Definition: turnsavewindow.h:1