#include <loadgamewindow.h>
◆ LoadGameWindow()
◆ AddEventListeners()
void cqsp::client::LoadGameWindow::AddEventListeners |
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◆ Close()
void cqsp::client::LoadGameWindow::Close |
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◆ GetAllGames()
void cqsp::client::LoadGameWindow::GetAllGames |
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◆ GetApp()
◆ GetOpacity()
float cqsp::client::LoadGameWindow::GetOpacity |
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◆ GetSaveDir()
std::string cqsp::client::LoadGameWindow::GetSaveDir |
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◆ Hide()
void cqsp::client::LoadGameWindow::Hide |
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◆ InitializeDataModel()
void cqsp::client::LoadGameWindow::InitializeDataModel |
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◆ LoadDocument()
void cqsp::client::LoadGameWindow::LoadDocument |
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◆ ProcessEvent()
void cqsp::client::LoadGameWindow::ProcessEvent |
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Rml::Event & |
event | ) |
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◆ PushToBack()
void cqsp::client::LoadGameWindow::PushToBack |
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◆ ReloadDocument()
void cqsp::client::LoadGameWindow::ReloadDocument |
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◆ RemoveEventListeners()
void cqsp::client::LoadGameWindow::RemoveEventListeners |
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◆ Show()
void cqsp::client::LoadGameWindow::Show |
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◆ Update()
bool cqsp::client::LoadGameWindow::Update |
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◆ app
◆ document_name
const std::string cqsp::client::LoadGameWindow::document_name = "../data/core/gui/loadsave.rml" |
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◆ load_path
std::string cqsp::client::LoadGameWindow::load_path |
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◆ model_handle
Rml::DataModelHandle cqsp::client::LoadGameWindow::model_handle |
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◆ options_menu
Rml::ElementDocument* cqsp::client::LoadGameWindow::options_menu |
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◆ saves
std::vector<SaveGame> cqsp::client::LoadGameWindow::saves |
◆ to_load
bool cqsp::client::LoadGameWindow::to_load = false |
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The documentation for this class was generated from the following files: