#include <loadgamewindow.h>
◆ LoadGameWindow()
◆ AddEventListeners()
| void cqsp::client::LoadGameWindow::AddEventListeners |
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◆ Close()
| void cqsp::client::LoadGameWindow::Close |
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◆ GetAllGames()
| void cqsp::client::LoadGameWindow::GetAllGames |
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◆ GetApp()
◆ GetOpacity()
| float cqsp::client::LoadGameWindow::GetOpacity |
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◆ GetSaveDir()
| std::string cqsp::client::LoadGameWindow::GetSaveDir |
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◆ Hide()
| void cqsp::client::LoadGameWindow::Hide |
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◆ InitializeDataModel()
| void cqsp::client::LoadGameWindow::InitializeDataModel |
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◆ LoadDocument()
| void cqsp::client::LoadGameWindow::LoadDocument |
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◆ ProcessEvent()
| void cqsp::client::LoadGameWindow::ProcessEvent |
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Rml::Event & |
event | ) |
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◆ PushToBack()
| void cqsp::client::LoadGameWindow::PushToBack |
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◆ ReloadDocument()
| void cqsp::client::LoadGameWindow::ReloadDocument |
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◆ RemoveEventListeners()
| void cqsp::client::LoadGameWindow::RemoveEventListeners |
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◆ Show()
| void cqsp::client::LoadGameWindow::Show |
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◆ Update()
| bool cqsp::client::LoadGameWindow::Update |
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◆ app
◆ document_name
| const std::string cqsp::client::LoadGameWindow::document_name = "../data/core/gui/loadsave.rml" |
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private |
◆ load_path
| std::string cqsp::client::LoadGameWindow::load_path |
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◆ model_handle
| Rml::DataModelHandle cqsp::client::LoadGameWindow::model_handle |
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private |
◆ options_menu
| Rml::ElementDocument* cqsp::client::LoadGameWindow::options_menu |
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◆ saves
| std::vector<SaveGame> cqsp::client::LoadGameWindow::saves |
◆ to_load
| bool cqsp::client::LoadGameWindow::to_load = false |
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private |
The documentation for this class was generated from the following files: