Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:28
static const int DAY
Definition: stardate.h:51
Definition: isimulationsystem.h:27
Game & game
Definition: isimulationsystem.h:43
Definition: syssciencelab.h:24
SysScienceLab(Game &game)
Definition: syssciencelab.h:26
int Interval() override
Definition: syssciencelab.h:28
void DoSystem() override
Definition: syssciencelab.cpp:23
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21