Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
|
#include <string>
#include <vector>
#include <entt/entt.hpp>
Go to the source code of this file.
Classes | |
struct | cqsp::common::components::Surface |
struct | cqsp::common::components::Habitation |
If people are living on a planet or not More... | |
struct | cqsp::common::components::ProvincedPlanet |
struct | cqsp::common::components::Settlement |
A settlement is a place where a population can live in, such as a city or a space station More... | |
struct | cqsp::common::components::TimeZone |
struct | cqsp::common::components::CityTimeZone |
struct | cqsp::common::components::Province |
struct | cqsp::common::components::ProvinceColor |
struct | cqsp::common::components::CapitalCity |
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::common |
namespace | cqsp::common::components |