Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
auctionhandler.h
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1/* Conquer Space
2 * Copyright (C) 2021-2023 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <entt/entt.hpp>
20
22
23namespace cqsp {
24namespace common {
25namespace systems {
35bool BuyGood(components::AuctionHouse& auction_house, entt::entity agent, entt::entity good, double price,
36 double quantity);
37
47bool SellGood(components::AuctionHouse& auction_house, entt::entity agent, entt::entity good, double price,
48 double quantity);
49} // namespace systems
50} // namespace common
51} // namespace cqsp
bool SellGood(components::AuctionHouse &auction_house, entt::entity agent, entt::entity good, double price, double quantity)
Sells a good to the market
Definition: auctionhandler.cpp:65
bool BuyGood(components::AuctionHouse &auction_house, entt::entity agent, entt::entity good, double price, double quantity)
Buys a good from the market
Definition: auctionhandler.cpp:21
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21