Conquer Space
0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
src
common
systems
navy
sysnavy.h
Go to the documentation of this file.
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/* Conquer Space
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* Copyright (C) 2021-2023 Conquer Space
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "
common/systems/isimulationsystem.h
"
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namespace
cqsp
{
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namespace
common {
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namespace
systems {
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class
SysNavyControl
:
public
ISimulationSystem
{
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public
:
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explicit
SysNavyControl
(
Game
&
game
) :
ISimulationSystem
(
game
) {}
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void
DoSystem
()
override
;
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int
Interval
()
override
{
return
components::StarDate::HOUR
; }
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};
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}
// namespace systems
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}
// namespace common
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}
// namespace cqsp
cqsp::common::Game
Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition:
game.h:28
cqsp::common::components::StarDate::HOUR
static const int HOUR
Definition:
stardate.h:50
cqsp::common::systems::ISimulationSystem
Definition:
isimulationsystem.h:27
cqsp::common::systems::ISimulationSystem::game
Game & game
Definition:
isimulationsystem.h:43
cqsp::common::systems::SysNavyControl
Definition:
sysnavy.h:24
cqsp::common::systems::SysNavyControl::DoSystem
void DoSystem() override
Definition:
sysnavy.cpp:27
cqsp::common::systems::SysNavyControl::Interval
int Interval() override
Definition:
sysnavy.h:28
cqsp::common::systems::SysNavyControl::SysNavyControl
SysNavyControl(Game &game)
Definition:
sysnavy.h:26
isimulationsystem.h
cqsp
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition:
clientctx.h:21
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