Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
scriptrunner.h
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1/* Conquer Space
2 * Copyright (C) 2021-2023 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <vector>
20
23#include "common/universe.h"
24
25namespace cqsp {
26namespace common {
27namespace systems {
49 public:
50 explicit SysScript(Game& game);
51 ~SysScript();
52 void DoSystem();
53 int Interval() { return 1; }
54
55 private:
56 std::vector<sol::table> events;
57};
58} // namespace systems
59} // namespace common
60} // namespace cqsp
Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:28
Definition: isimulationsystem.h:27
Game & game
Definition: isimulationsystem.h:43
Runs scripts that are added to the game
Definition: scriptrunner.h:48
void DoSystem()
Definition: scriptrunner.cpp:39
int Interval()
Definition: scriptrunner.h:53
SysScript(Game &game)
Definition: scriptrunner.cpp:26
~SysScript()
Definition: scriptrunner.cpp:31
std::vector< sol::table > events
Definition: scriptrunner.h:56
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21