Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:28
Definition: isimulationsystem.h:27
Game & game
Definition: isimulationsystem.h:43
Runs scripts that are added to the game
Definition: scriptrunner.h:48
void DoSystem()
Definition: scriptrunner.cpp:39
int Interval()
Definition: scriptrunner.h:53
SysScript(Game &game)
Definition: scriptrunner.cpp:26
~SysScript()
Definition: scriptrunner.cpp:31
std::vector< sol::table > events
Definition: scriptrunner.h:56
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21