Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:28
static const int DAY
Definition: stardate.h:51
Definition: isimulationsystem.h:27
Game & game
Definition: isimulationsystem.h:43
Definition: sysmarket.h:22
int Interval() override
Definition: sysmarket.h:26
void DoSystem() override
Definition: sysmarket.cpp:28
SysMarket(Game &game)
Definition: sysmarket.h:24
static void InitializeMarket(Game &game)
To be called before the game starts
Definition: sysmarket.cpp:87
Definition: simulation.h:27