Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:28
static const int DAY
Definition: stardate.h:51
Definition: isimulationsystem.h:25
Game & game
Definition: isimulationsystem.h:42
Definition: sysmarket.h:23
void DeterminePrice(components::Market &market, entt::entity good_entity)
Definition: sysmarket.cpp:86
int Interval() override
Definition: sysmarket.h:27
void DoSystem() override
Definition: sysmarket.cpp:29
SysMarket(Game &game)
Definition: sysmarket.h:25
static void InitializeMarket(Game &game)
To be called before the game starts
Definition: sysmarket.cpp:108
Definition: simulation.h:27
Definition: economy.h:120