Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
sysmarket.h
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1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
21
22namespace cqsp::common::systems {
24 public:
26 void DoSystem() override;
27 int Interval() override { return components::StarDate::DAY; }
28
33 static void InitializeMarket(Game& game);
34
35 private:
36 void DeterminePrice(components::Market& market, entt::entity good_entity);
37};
38} // namespace cqsp::common::systems
Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:28
static const int DAY
Definition: stardate.h:51
Definition: isimulationsystem.h:25
Game & game
Definition: isimulationsystem.h:42
Definition: sysmarket.h:23
void DeterminePrice(components::Market &market, entt::entity good_entity)
Definition: sysmarket.cpp:86
int Interval() override
Definition: sysmarket.h:27
void DoSystem() override
Definition: sysmarket.cpp:29
SysMarket(Game &game)
Definition: sysmarket.h:25
static void InitializeMarket(Game &game)
To be called before the game starts
Definition: sysmarket.cpp:108
Definition: simulation.h:27
Definition: economy.h:120